Quake-style jump movement
Acceleration, route memory, and controlled speed matter. Timed Racing gives movement players a place to chase cleaner routes while combat modes keep that speed lethal.
A high-speed Godot engine 2.5D Sprite arena fighter in 3D environment. It reintroduces quake-style jump movement, skill-tree builds, dueling, and runtime map loading for your modded maps - all colliding in one cartoon shadered combat sandbox! Enjoy Capture the flag, Timed Racing, FFA, and TFFA game modes (so far)!
Ninja Core: Arena is built around momentum: strafe jumps, dodge timing, guarded pressure, and skill choices that turn movement into the opening strike.
Acceleration, route memory, and controlled speed matter. Timed Racing gives movement players a place to chase cleaner routes while combat modes keep that speed lethal.
Cartoon-shadered arenas, bold sprite silhouettes, and bright VFX keep swings, dodges, guards, and impact moments legible.
The live input overlay turns timing, strafes, combo strings, and spectator learning into something visible instead of mysterious.
Built for quick fights, long rivalries, route grinding, and team chaos. Bots are available for practice.
Classic red-vs-blue pressure with movement routes, flag reads, and skill-tree counterplay.
Strip the fight down to speed and routing. Learn ramps, jumps, turns, and clean movement lines.
Every player is a threat. Chase kills, challenge duels, and climb the scoreboard through raw execution.
Team fights with arena pressure: coordinated pushes, saves, target swaps, and build synergy.
Runtime loading keeps the game open to player-made spaces without turning the website into a map catalog too early.
Current map focus stays on CTF1 and CTF3, both playable across the available modes while more official arenas are in development.
Create your own Quake-style .bsp map, drop it into the game's maps folder, and bring it into the arena runtime.
Custom spaces inherit the same combat sandbox: movement routes, duels, CTF pressure, race lines, FFA brawls, and team fights.
The official map list stays tight while the loader opens the door for player-made arenas and rapid testing.
Close-range exchanges
Impact timing
Sprite identity inside 3D arenas
Records, racing, and progression hooks
The skill tree is the personality layer: swing pressure, lasso control, star setups, and family variants that let players commit to a style.